NewPre-deployment SLO estimation is now in preview —see it in action

NR-NEXUS
Brand System

Live reference for every brand element.

Source of truth

Tokens

Color palette

The one purple family. Cards are fill-only. Backgrounds alternate light / alt / dark.

Neural--color-neural#8f1bcc
Neural Deep--color-neural-deep#5e0b8a
Neural Light--color-neural-light#d68dfc
Neural Ghost--color-neural-ghostrgba(143,27,204,0.08)
Cloud White--color-cloud#fff4ff
Canvas--color-canvas#ffffff
Canvas Alt--color-canvas-alt#f5f4f7
Canvas Tint--color-canvas-tint#faf3fe
Core Black--color-bg-dark#111111
Dark Elevated--color-bg-dark-elevated#23232b
Darker--color-bg-darker#070709
Text--color-text#16181d
Text Secondary--color-text-secondary#545b69
Text Muted--color-text-muted#6b7280

Card backgrounds (purple tints only; grey is retired)

Purple 1--tint-purple-1#f4ecfb
Purple 2--tint-purple-2#e9daf6
Purple 3--tint-purple-3#dcc7f1

Tokens

Typography

Aptos Display for headlines, Aptos for body, Aptos Mono for technical labels.

.h1The Inference Operating System
.h2Take Control of Production Inference
.h3One layer. Three jobs. Govern, orchestrate, execute.
.body-lgTurn heterogeneous infrastructure into production inference capacity — higher utilization, lower latency, better cost per token.
.bodyNR-NEXUS turns fragmented serving tools into one governed layer for routing, scaling, and cost-aware execution.
.body-smSecondary text, captions, and supporting details. Token-level cost, utilization, and SLO compliance by model, team, and tenant.
.overlineSection Eyebrow · Mono · Neutral
mono labelDeepSeek-V3 · 671B MoE · 4.2× throughput

Headlines

Token highlight

Put purple IN the headline — colour select words like tokens moving through the model. Static fill by default; .tok-flow adds a sequential processing pulse that lights the active token and sweeps left→right. Keep to 2–4 tokens per headline.

Static — stepped token tints

Turn heterogeneous infrastructure into production inference capacity.

Animated — .tok-flow processing sweep (watch the tokens light up left→right)

One layer to route, scale, observe, and govern every token.

Brand Mark

Identity Chip

Three squares in a fixed colour sequence. Small, deliberate, never random. Inline before eyebrow labels, corner tag on cards, standalone as section accents.

Inline (before eyebrow)

Performance vs vLLM

Architecture

Deployment

Corner tag (on cards)

FeatureCard

Standalone accent

Loading indicator (pulse)

processing

Size variants

8px
10px
14px

Dark context (section-dark)

Inline

Standalone

Pulse

Divider variant (horizontal rule replacement)

Unify Section ←

→ Architecture Section

Brand Mark

Shape Animations

A tight, deliberate set — every mode says something (converge, signal, process). Arbitrary geometric shuffles were removed.

Nexus — converge to center, glow, release

Governor · Orchestrator · Worker

Dark · 14px

Row — sequential pulse

Scale pulse 1→2→3

Diagonal — signal pulse

Scale+glow along line

Slide — sequential nudge

Nudge left 1→2→3, settle

Orbit — revolve around centre

Three squares revolve, 120° apart

Row — dark + larger

10px on dark

Diagonal — dark

10px on dark

Components

Buttons & Badges

One primary CTA per visible band. Outline for secondary. Purple scarcity = weight. 6px radius, never pill.

Dark Sections

Atmospheric gradient + dot-grid texture

Dark sections use a 3-layer atmospheric gradient with a subtle 36px dot-grid overlay. The Spark mark appears as a large background accent.

Primary CTAOutline on dark
Dark badge

card on dark

Predictable performance

SLO-backed latency and throughput, enforced before and during production.

Brand Marks

Spark & Beam

The Spark is the X/dash mark. The Beam is the diagonal stripe texture. Never use both in the same viewport.

Spark on dark

vLLM1.0×
NR-NEXUS4.2×

Beam on light (NR-NEXUS bar)

Usage

Decorative Proposals

New ways to deploy the IdentityChip beyond the current allowed list. Review before adopting.

A. Loading / activity indicator

A row-pulse IdentityChip next to a "processing" label. Sequential scale pulse (1→2→3) signals live activity.

estimating SLOs

B. Section divider

A centered IdentityChip row replaces a plain rule between two sections — three brand squares, not an anonymous line.

Pricing

FAQ

C. Hover reveal on cards

Corner chip appears only on card hover (via CSS transition). Adds a discovery moment without permanent visual noise.

FeatureCard · hover me

D. Estimator live-status dot replacement

The pulsing purple dot in the estimator chrome bar becomes a row-pulse IdentityChip, reinforcing brand while keeping the same "live" signal.

nexus · estimatorsimulating

E. Background watermark (large, sparse, low-opacity)

A single large IdentityChip rendered at 2-4% opacity in a hero corner or behind a dark section. The chip reads as a subtle ghost of the brand.

48px chip at 4% opacity

F. Announcement bar companion

A row-pulse IdentityChip next to the announcement pill reinforces "this is live" with sequential scale animation.

NewSLO estimation now in preview

Components

Card System

Fill-only purple tints on light surfaces (no border, no shadow). On dark: elevated background + hairline border. 8px corners, purple glow + lift on hover.

Feature card

Fill-only purple tint. No border, no shadow. 8px corners. Hover glows purple and lifts.

Highlight variant

Purple-ghost fill + purple icon block. The one accent card per row draws the eye.

Interactive card

Hover triggers purple glow + 2px lift. Arrow CTA advances. Corner chip tags the brand.

Learn more
nexus · brand

MediaFrame — product screenshot container

Level 4 shadow (the only heavy shadow in the system). 16px radius. Chrome bar with status dot + mono label.

4.2×
Throughput
DeepSeek-V3 · 671B MoE
~$1.4Mannual savings

Section Dividers

Divider Concepts

Three animated bands. All: left→right endless marquee, max 3 rows, grey→color transition from left to right. Pick one.

Concept 1 · Steady stream

Three rows scroll left→right at a steady pace. A gradient wash fades colours from grey on the left to full purple on the right.

Concept 2 · Jitter → Smooth

Squares bounce vertically as they enter from the left (chaos), then the jitter fades — settling into smooth flow as colour emerges on the right.

Concept 3 · Pulse wave

A bright purple glow pulses through the squares in a travelling wave. Squares brighten and scale up as the wave passes, then settle.

Section Dividers

Scroll-Triggered Concepts

These animate once when they scroll into view. Use the Replay button to see the animation again.

Concept 4 · Colour wave

Three static rows of grey squares. On scroll into view, a colour wave sweeps from left to right, turning each square from grey to its IdentityChip colour.

Concept 5 · Chaos → Order

Squares start grey and chaotically rotated/scattered. On scroll, they settle into an orderly coloured grid — left to right, fast.

Concept 6 · Converge → Nexus

Phase 1: chaos → order + grey → colour travels from outer edges inward toward centre on both sides. Phase 2: steady-stream marquee converges toward the glowing purple NR‑NEXUS centre line.

Concept 8 · Chaos → Order + Stream

Concept 5's chaos → order + grey → colour settle animation combined with an endless steady-stream marquee scrolling right → left.

That's the system.

Every element here is governed by BRAND.md. Add nothing that isn't accounted for in the tokens.